We got a three-person play of Xia: Legends of a Drift System in last weekend at Andy’s. Steve and I are willing to give it another go; this was a short “learning” game to only 5 VP (about an hour or so). Next play we will give it the full treatment, at least 15-20 VP and use the non-player controlled “dummy” factions.
For Wednesday game night, Rob, Pete and I played Cuba Libre. I played the Revolutionary Directorate (Directorio, “Student Uprising”, Yellow). Pete was the Government (Blue), and Rob was the 26July faction (i.e. Castro/Che, Red). The Syndicate faction (Green; Organized Crime) was played by an AI. The AI system (flowchart, dice for some decisions, etc.) worked well, and we definitely had to watch out for the Syndicate. As it was, the Syndicate AI player beat me…
This was the first time play for me (and I think Rob also?) but Pete had played a couple of solo games to get the feel. He did a great job teaching us. I’ll definitely play this one again.
This is the 2nd in the COIN (“CounterInsurgent/Insurgent) series from GMT. I have “A Distant Plain“, the 3rd in the series and this play of Cuba Libre *really* makes me want to get ADP to the table!
Saturday I hosted my first Game Night. Unfortunately the timing was a bit off, as Euroquest was this past weekend as well, and many from my gaming group were there. But Pat and George came over and we enjoyed a game of Dead of Winter and then Nexus Ops. Sat around for a bit after Nexus Ops just chatting. The guys ended up leaving ~2AM.
I never did hear (or see) the kids, but in the morning Olivia said “Dad, last night I heard dice rolling and laughter!”. :)
Dead of Winter
Dead of Winter
Dead of Winter
Dead of Winter
Dead of Winter. We needed 9 zombie tokens to achieve main objective. Done.
Dead of Winter. My Secret Objective. Done!
Dead of Winter
Nexus Ops. I started off exploring and got something like 4 rock striders for free.
We got in a four-player game of Hyperborea last night. This was my second play; first play was last weekend vs. Dylan. I lost to Dylan, so I figured last night I’d play the faction he played (Blue). I lost again. But it was a fun time. At least Steve said he’d like to play again (and he already picked his next faction: Yellow).
The game is a twist on the deck-builder game, where here you build a collection of “cubes” of various colors. You blindly pick cubes from your collected supply out of a bag; these are used on your turn to take actions. You place cubes on either your player board, or “Advanced Tech” cards in order to do actions. You continue to do actions on your turn (any order) until you have no more you can or wish to do. You then draw 3 cubes for as prep for your next turn (so you can attempt to plan during downtime) and play moves to next player. We played a “medium” length game, where the end game is triggered when 2 of 3 possible conditions met (12 gems collected, 5 adv. tech acquired, or all your minions on the board.). I hit 12 gems first, then Steve, and Steve ended the game by acquiring 5 tech.
There is some “attack” ability in the game, but isn’t very complicated: simply use an “attack” action while in the same hex as your target. Done. Unless the target placed a fort in the hex on their previous turn – the fort soaks up one attack. But forts were rarely placed this game.
Now that I have the mechanics down, and have a better idea of strategy, my next play should end more favorably. :)
Central hex. James ended up controlling it at end, so he got 4 points.
The Map. Changes every game.
My individual player board
closeup of The Map.
Steve reads the manual. A lot. But then he usually wins as well. He is deciding which faction to use next time…
Vraye Foy — “true faith”, the Boswell motto, on a bookplate of the family crest: a hooded hawk. Click anywhere to close.